![]() Finally I’d say that the concept itself is kind of misguided. This is especially crushing given how unceremoniously the campaign itself just ends. These maps are so spacious and so lacking in enemies that I found this auxillary mode pretty boring. I’d say there were a few missions in Brigador’s campaign that actually felt satisfying, and most of those came in it’s second third. It also doesn’t help that the difficulty curve of the missions themselves is widely inconsistent, and all the levels are disappointingly short. Brigador begs for some sort of shake-up in it’s gameplay that never comes. The advent of “kill 70 percent of the enemies” or “destroy these specific targets” gets old really quick. Nothing new, and that’s the way it stays for the entirety of the gameplay. Brigador is mission based with marked objectives in each mission needed to complete in order to clear the level. Another reason I’d say I didn’t like Brigador as much as I should have is the pace at which it progresses. I’d say Brigador’s story is actually kind of hard to grasp, despite it being kind of cliche within the science fiction genre. It’s not like the narrative is all that interesting either. Instead a lot of Brigador’s story is delivered through text, which isn’t bad on the surface, but when it’s delivered in such a dry and unexciting fashion for the whole game it gets old quickly. No, what I mean is how outside of one moment of theatrics, Brigador doesn’t boast any real explicit narrative moments that would help motivate the player. The same can be said for the destructible walls and buildings which crush nicely under the treads of Brigador’s well-designed tanks and mechs. ![]() In fact, the neon isometric pixel graphics bathed in saturated vaporwave aesthetics is something to truly admire. One reason I can think of is how dryly the game is presented. ![]() Especially since I caught glimpses of the aforementioned Blast Corps., but also Hotline Miami, Chopper Attack, Bangai-O, Robotron, and even Binding of Isaac. Yet throughout my playthrough of Brigador I never felt a decent spark. Especially with its emphasis on earning money through multiple objectives, I thought the wealth of content with my earned experience would really engage me. Seeing as the game took obvious ques from the top-down shooter genre, mixed with Rare’s Blast Corps concept, I was really looking forward to this game. My initial interest for the game was sparked by a MandalorGaming review on Youtube, which gave the software extensive praise. That’s what I felt for a majority of my time playing Brigador: Up-Armored Edition. It’s strange when a game doesn’t click with you when you think it really should.
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